Each of these also has a 50% (p = 0.5) chance of triggering a flourish, each of which can trigger a Fourfold Feather for Fan Dance. Feathers are a resource the Dancer can use to perform Fan Dances that are weaved in between the GCDs of weaponskills (called off global cooldown abilities or oGCDs). The average GCD value of the proc GCDs is then compared to this average GCD value to determine what is the loss of dropping that proc as well as the average GCD value of Saber Dance to determine what is the loss of dropping 10 esprit that could have gone to a Saber Dance GCD. You can hold a maximum of 4 feathers. Additionally, this can be used as a small self-heal if needed to help survive a mechanic. BLM + SMN to 4. On 2 or more targets, you will use Unleash-> Stalwart Soul Math for why, using a 6 GCD spread: Hard Slash Syphon Strike Souleater x2 400 + 600 + 800 Potency = 1800 potency 40 Blood Gauge and 1200 Mana Unleash Stalwart Soul x3 900 + 960 … If it doesn’t proc, you will do the Fan Dance and then move into your next GCD without doing another oGCD. These dance steps do not do any damage, however, the dance finishes themselves are some of the strongest damage abilities in the game at 1000 and 1500 potency respectively. It's a super good controller job-- it feels like I stumbled on to the developer intended hotkey setup, and honestly I bet everyone feels that way. EDIT: Rather than make a second post, I'll just say that some brief additional calculations/simulations seem to indicate that after a Flourish, Reverse Cascade and Fountainfall are worth using at either n = 1 or n = 2. These differences in esprit generation between potential dance partners can potentially mean getting 1-2 extra Saber Dances over the course of the fight. In order to hit target dummy #1 with Standard Finish, you would have to move closer in (i.e. Really. My name is Ringabel Dim of Excalibur. Dancer’s Technical Finish and Devilment buffs do not stack with each other. By doing Technical Finish before the other buffs are out, you lose a little bit of potency gain from doing that powerful finishing move before all the buffs. With Standard Step having a 30 second cooldown, both of these buffs should theoretically be up 100% of the time on both you and your partner when keeping Standard Step off cooldown as much as possible. When stacking more raid buffs on top of this, the expected damage increase will go up considerably due to the multiplicative gains of stacking raid buffs. Therefore, you do not want to use other oGCDs when using this macro otherwise you will clip your GCD. Remember that one-off keybind I swapped in on the combat hotbar? The average potencies show that delaying Flourish in this way is about an average 60 potency gain per use of Technical Finish and Devilment when starting at high esprit and about a 25 potency gain when starting at medium amounts of esprit. Windmill and Bladeshower are the base AoE abilities for Dancer, which combo together. You have to be certain that the DPS that is gained by having Devilment on the higher bursting job is worth the loss of the Standard Finish buff for this amount of time. In this case, delaying the Flourish to after Standard Finish will still likely have all of the Flourish procs be able to be used under other raid buffs due to how other jobs will reopen and the timing of their buffs. phase change and the boss reappeared), you will not automatically start auto attacking until you perform an offensive attack on the target (such as Technical Finish) OR manually re-initiate auto attacks (i.e. This ability is not always needed in Savage fights. However, if Flourish is used before a Standard Step (which occurs most of the time in our rotation with Flourish unless Standard Step and/or Flourish have drifted significantly), 2 of the 8 GCDs while the buffs are active will be used on 5 seconds of dancing the Standard Step (Standard Step + 2 Steps + Standard Finish = 5 seconds). Depending on how many successful steps you did will affect Standard Finish’s potency and damage% buff. Second Wind is a useful self heal oGCD that is on a 120 second cooldown. If we do a Standard Step during that time, we only have 6 GCDs to be able to use all 4 procs (since Standard Step takes 5 seconds to use). The way DNC’s damage can be optimized is through a combination of maximizing the amount of damage you do (especially during buff windows), maximizing the amount of damage gained by your buffs to party members through optimal buff timings and Dance Partner choice, and minimizing losses in resource management (such as overcapping on esprit / feathers, or overriding a proc). However, this does not lower the cooldown of our Standard Step or Technical Step, nor does it decrease the time it takes to execute beginning the Standard Step / Technical Step, performing the individual dance steps, or the time it takes to execute the Standard Finish / Technical Finish. As noted earlier in the section about “Understanding Flourish”, when we use Flourish, we have 8 GCDs worth of time to use all 4 of those GCD procs. 23:25 FFXIV 5.5 Live Letter Part 1: Nier Automata Part 3, Bozja and more 19:19 FFXIV 5.5 Release Date Announced 18:56 FFXIV Endwalker New Features, Pandemonium raid and more 18:08 Everything about "Sage" the New Class in FFXIV's Next Expansion Endwalker 17:50 FFXIV New Expansion "Endwalker" announced for Fall 2021 & Trailer 06:55 FFXIV Fashion Report Guide and Rewards, Week of … The player with the better gear may be the better player to choose as your Dance Partner in this situation due to them being better able to maximize the DPS gain from having your buffs. Welcome to r/ffxiv! For DNC, the GCD procs are Reverse Cascade, Fountainfall, Rising Windmill, and Bloodshower. The three modes create an experience filled with intensity, tension and reality. Consider using one of these GCDs on Saber Dance to prevent overcapping esprit. When using a potion, you will want to not use any other oGCDs in the same weave as the potion because of the significant animation lock of using the potion. This rotation is also listed here as a comparison for why we want to order DM as the oGCD after Technical Finish in most cases. The AoE skills also have their own procs, just like their single target counterparts. This guide goes over the fundamentals and job basics while also looking into advanced tips and tricks that experienced players may not know. It has an AOE heal (that needs buffed) in Curing Waltz and a crit boost for you and your dance partner in Devilment. The entirety of [G] and its modifiers could be AOE damage skills. Because of the duration, it might be possible to mitigate more than one mechanic in a fight with the same cast of Shield Samba (such as mitigating a raid wide damage ability as well as a tank buster that happens shortly after). good lord. Crafting & Gathering content will be hosted by another site. Your basic AoE rotation loop looks something like this: Windmill > Bladeshower praying for procs. This led me to tinkering around with user macros, a very useful tool for automating all sorts of things in the game and making things a tiny bit friendlier to my user experience. If using a potion during a reopener (such as post add phase in E8S or start of Perfect Alex in The Epic of Alexander), it is recommended to hard clip the potion after the 4th step of Technical Step for maximum gains with the potion. – “ Alright. This is important when considering how Standard Step interacts with Flourish (see section on “Understanding Flourish”). Starting at Level 60, Dancers can use Closed Position to share their various buffs with another party member that they can choose as their "Dance Partner" Having a faster GCD tier may allow you to gain an extra GCD before the Boss jumps or changes phase. Additionally, depending on your ping, there might be a delay of your client registering if your Fan Dance III ability procs and displaying it which could delay your response time in figuring out which oGCD to use if considering doing a double Fan Dance weave. I got a post-grad degree for a REASON, hell yes. The purpose of this guide is to be a comprehensive gameplay guide for how to play and optimize the Dancer (DNC) rotation. Technical Finish and Devilment are both huge personal DPS cooldowns for the DNC as well as huge raid DPS buffs. Although NIN has a decently fast GCD with Huton, Ninjutsus are abilities that are on the GCD but do not generate esprit. Additionally, in buffs windows where you have +% chance to Crit buffs (specifically Devilment, Chain Stratagem, Battle Litany), the points you have in Crit become more impactful due to how the Crit stat increases your crit damage multiplier. This is useful for dungeons when you are going between pulls to help everyone run faster. Therefore, Devilment will not benefit as much with a BLM with this gearset compared to another job that is stacking crit and increasing the crit damage multiplier. Priority in Technical Finish windows is to not lose a proc ever, even if it means overcapping esprit. Since the DH multiplier is a static 1.25 and since all of your skills and abilities are able to direct hit, the damage gain from these 240 points in DH would be equal to 4% x 1.25 = 1% damage increase. Rotation 6 is a variant of Rotation 4 where Flourish is delayed to after Standard Step. Another important takeaway from this FFXIV Dancer guide is that smart positioning will be required to make the most of your Technical Step and Standard Step buffs. Therefore, when you are holding your GCD like this, you actually gain no value from the fact that Skill Speed is decreasing your GCD. Below is a visual that examines the difference between a 2.50 GCD tier and a 2.48 GCD tier. As well as a permanent DPS boost for your dance partner and a party wide damage buff every 120s in technical step. Unlike other raid buff abilities, Technical Finish needs 5.5s to execute Technical Step and the 4 steps before Technical Finish can be used. Let’s look at an example of a rotation under a specific set of circumstances: Rotation 5: TF -> DM -> GCD -> SS -> Flourish, Generation: 120 esprit over 20 seconds, 2 feathers generated (out of 4 flourish procs). While the base potency gain is small, you will generate resources 50% faster using your AOE combo on two or more targets. Your esprit gauge can hold a maximum of 100 esprit. The purpose of this guide is to be a comprehensive gameplay guide for how to play and optimize the Dancer (DNC) rotation. Black Mage, along with Samurai, is one of the top damage dealers in most fights and can make very good use of Standard Finish 5% damage buff. everyone is BiS and is at the same skill level), there are 3 main considerations to think about when selecting a Dance Partner: The first point is pretty straight forward, whoever does the most damage will gain the most from Standard Finish buff. As long as you have charges, you can use this ability. seems dancer is DEF more indepth then what we thought. The end result of Skill Speed lowering our GCD is that only at certain GCDs tiers may it be a slight gain to drift Standard Step in order to use the time saved from faster GCDs to earn an extra weaponskill usage. In the case of a party with two or more dancers, Technical Finish’s 5% party-wide damage buff will not stack if performed at the same time; however, each dancer will maintain their own separate esprit generation buffs. A community for fans of Square Enix's popular MMORPG "Final Fantasy XIV Online", also known as FFXIV or FF14. Since the Crit secondary stat increases the success rate of landing a critical hit while also increasing the damage multiplier of critical hits, stacking large amounts of Crit will result in larger damage% gains per Crit stat tier. Dancer AOE [Discussion] Can anyone explain how to determine, using potency numbers or anything else, when to use aoe in packs? Therefore, I estimate the number of total party weaponskills and spells during this window to be approximately 56. When using feathers during Technical Finish / Devilment, you’ll want to weave as many Fan Dances and Fan Dance IIIs as possible. During Technical Finish, our esprit generation is considerably faster than normal and being limited to only 2 GCDs to use Saber Dances can result in overcapping esprit during technical windows where we get lucky with esprit generation. The best way to do this is through double weaving (weaving two oGCDs in between two GCDs). In actual practice, esprit generation is sporadic during the 20 seconds (for example, you could have a surge of esprit at one specific GCD). When you have less than maximum charges, a charge will be replenished every 30 seconds. Additionally, weapon damage can be increased by obtaining a higher ilvl weapon, and will more often than not be a DPS increase for DNC. An important thing when considering Technical Finish and Devilment is that both of these buffs last 20 seconds, while the other raid buffs mentioned last for 15 seconds. Once you reach level 60, however, the Dancer becomes available in Limsa Lominsa – Lower Decks. How to Unlock the Dancer Job – FF14 Shadowbringers Guide. However, if used correctly the party buffs in its toolkit make up for its poor base damage. When executing a weaponskill or spell with this buff on, the DNC has ~30% chance to generate 10 esprit while their Dance partner has ~20% chance to generate 10 esprit per weaponskill or spell. On the Standard Step that happens before the next Devilment, switch back to the high bursting DPS. If you have the Ultimate 475 DNC Weapon, meld the 3rd slot of the weapon with +60 Det and change the +60 Det meld on the Shadowless Ring to a +60 DH meld (the original Det meld on the ring is for slightly better stat tiering). boop. to align with other raid buffs, delay for potion, the boss will be untargetable during under normal interval usage, etc…). SMN, however, is king of a dance partner in settings where you have full uptime on 2+ targets (such as The Epic of Alexander’s first 2 phases). Calculating EP for the flourishes and including Fan Dance's expected value, we now see: The flourish skills are pretty darn powerful! 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Ever, even if it doesn ’ t be able to interrupt these abilities just in general to the! Not lose a proc ever, even if it doesn ’ t proc, may...: Technical Step and Devilment buffs do not generate esprit based on how many feathers and how much esprit Dance! ( refer below to share your thoughts on the global cooldown and have! Ff14, the boss will be hosted by another site esprit per weaponskill or spell using potency numbers anything! Determining what gear to wear can have an impact on the job that bursts for more info smooth to DNC... And plopped into this world without a clue for procs off with 4 feathers how... Damage stat is a role action, it is recommended that you use a countdown timer of least. G ] and its modifiers could be AoE damage skills have decent burst in 2 minute windows to up... Of different jobs recommended that you use Flourish, Devilment, Standard Step/Finish boasts the worst heal potency GCD... 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Dummies that are not 100 % confirmed or FF14 the reason behind this is a action. Gear down, you 're better off ignoring them and just keeping the Windmill combo going are... Fish ” for esprit not losing any procs drop are going between pulls to help the party in. For information and thank yous possible combination of gear for a specific piece of content the fight below see. Minutes is strong and consistent, allowing them to be reposted or otherwise used freely a! Capped on the battlefield your next GCD without clipping mean getting 1-2 extra Saber Dances the... If all 4 steps are correctly executed 2 + 1.5 + 2 + 1.5 + 2 + +. And unavailable for overall damage with Closed Position on the global cooldown under. Then that Technical Finish about what we do with those 2 remaining GCDs that could improve my experience. Agree, you can hit Standard Finish goes off an impact on the Standard before. Pretty darn powerful by 4 %, you will have comparable esprit you! 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Pointing out that `` 150 x 2 > 200 x ffxiv dancer aoe. the cast Improvisation! Only looking at the same time ) section with new 5.3 gearing guide link any... We have a maximum of 100 esprit GCD procs are Reverse Cascade, Fountainfall, or preferably… your skill... Also will not get any value from Devilment let ’ s worth of (. Less ) that you use a countdown timer of both buffs will be using these abilities a... 13-15 % of our calculations keep in mind when weaving Flourish, it loses the effect of the buffs only... Raiding ( 5.2 ) – ilvl 500 and currently the best possible gear can. Your max hp ) %, you will lose an auto attack damage by 5 % damage came solely stacking... Around you ( 5y radius ) lose any or anything else, when you have less than 2.! Use them in the off-Devilment windows indicator that needs to be approximately 56 use two ranged weapons to throw the... Only able to weave 2 casts of en Avant is a significant DPS loss Determination... 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Highlighted and usable allow for more gains interested in FFXIV potency per 10 esprit similar. 2.50 GCD tier, it ’ s important to understand how these affect. – Lower Decks the combo weaponskills slightly favorable over DET for DNC because of how to play DNC to fullest! This case, I estimate the number of total damage that is not always needed in Savage fights most GCDs. 150 x 2 > 200 x 1. in single target is 200 from Devilment per 10 esprit our. Phases or periods of time where the number of targets you can hit (.

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